

Many times when you unzip these files, their directory structure is one level too high for the Community folder to read. So, any assistance here would be very welcome.įor those of you that mentioned loading mods into the Community folder that don't work, I had the same problem until I figured out how the directory structure works. I'd prefer the former, because with a path name of 151 chars just to get to Community, I can see that I'm likely to run into this again in the future. So, I either need to shorten the Community path (the better solution if possible), or shorten a number of the repaint names. It's much too long to extract under Windows (max 255). I found the Community Folder quite easily - did a search on Community and it was the only result - but I have a problem with it.ĭ:\WpSystem\S-1-5-21-2349361114-3190372015-1797381818-1001\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\CommunityĪnd when combined with, for instance, megapack liveries with names like this:ĭ:\WpSystem\S-1-5-21-2349361114-3190372015-1797381818-1001\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\Packages\Community\\liveries-tbm930\SimObjects\Airplanes\Asobo_TBM930\MODEL.AILQD_COL_BURGANDYREDCREAM\TBM930_AIRFRAME_LANDING_GEARS_



Simulator's “Community” folder is located, and a lot of this confusion There seems to be some confusion as to where Microsoft Flight
